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Starcraft remastered youtube
Starcraft remastered youtube











You could queue an infinite amount of orders for each of your units - not just pathing waypoints but everything. You could queue multiple units to build, adding in multiples of 1 or 5 (Supreme Commander later made this into an even more powerful system). Coming from clunky predecessors like Red Alert, the removal of micromanagement in TA was a revelation. Totally agree that the different balanced factions made Starcraft superior BUT, the beautifully designed interface made TA superior in another way. zerglings or hydralisks) supplemented by few bigger units (ultralisks) and you have to manage them all (usually without keybinds), keep producing units, cast spells (using defilers) and do that all at around 400 apm (action per minutes) facing against another dude who is doing the same. Zerg are the quantity race in the game, you'll often have a ton of cheap units (e.g. He'll usually have hatcheries (buildings that build almost every zerg unit in the game) bind to 0-9 keys and then he'll manage and micro huge swarms of zerg units. When you understand this watching somebody like Jaedong play zerg you'll understand how insane it is. That still leaves you with easily around 100 population or more of units that you have to micromanage. Population cap in game is 200 and depending on game quite a lot of that cap will go to workers which you don't have to manage. 36 units bind to keys 1-3 and 7 buildings bind to keys 4-0. In SC:BW you can only select and hotkey one building and unit groups are limited to 12 units.

starcraft remastered youtube starcraft remastered youtube

In SC2 you have multi building selection and you can select and group as many unit as you want under one hotkey.













Starcraft remastered youtube